Equestrian 101

Equestrian 101

Reining

An athlete starts with a base score of 70 points and receives plus or minus points for each pattern maneuver. Errors are called penalties and are subtracted from the final score. 

  • For each maneuver, a rider may receive any of the following scores: +1.5, +1, +0.5, 0, -0.5, -1, -1.5
  • Each pattern will contain a series of large fast circles, small slow circles, lead changes, spins, sliding stops, rollbacks, and a back. 

Athletes ride the horse through a prescribed pattern and show the horse can change speeds, stay in control, and perform maneuvers without penalties. 

The athlete's style can increase their maneuver score. 

A score of 68-70 is average, 70-72 is very good, above 72 is excellent. A score below 68 typically incurred a penalty or rider lacked control. 

Flat

Athletes are scored out of 100 possible points. 

Athletes ride the horse through a prescribed pattern of 8 different maneuvers. The judge scores each maneuver on a scale of 1-10. 

The final 20 points of the score come from a score of the athlete's position (1-10) and the athlete's effectiveness (1-10). 

Major errors should receive a maneuver score of 4 or below. 

Fences

Athletes are scored out of 100 possible points. A score in the 70s is average, 80s is very good, 90s is excellent. Anything below 70 incurred a major error. 

Athletes ride the horse over a prescribed course of no more than 12 jumps. 

The objective is to be as smooth and efficient around the course as possible. It should look effortless. 

Jumps on course that are related to each other have a certain number of strides the horse should do between each jump. 

Athletes are judged on position and style, smoothness over the jumps, and efficiency around the course. 

  • The rider should place the horse the same distance away from the jump at each jump on course. 
  • Making tighter turns and riding the course out of a forward pace can increase efficiency. 

Horsemanship

An athlete starts with a base score of 70 points and receives plus or minus points for each pattern maneuver. Errors are called penalties and are subtracted from the final score. 

  • For each maneuver, a rider may receive any of the following scores: +1.5, +1, +0.5, 0, -0.5, -1, -1.5
  • Each pattern normally has 6-10 maneuvers. 

Athletes ride the horse through the prescribed pattern and aim to make each maneuver in the pattern look fluid and effortless. 

  • The patterns can ask the athletes to make the horse walk, jog, and lope at different speeds and in circles, squares, and serpentines. The patterns can also ask for turns (spinning on horse's hind end), lead change, halts, and backs. 

A score of 70-72 is average, 72.5-74 is good, above 74 is excellent. A score below 70 typically had a penalty or poor execution.